I finally managed to get ahold of a copy of Call of Duty 4 and Assassin’s Creed. Needless to say, my first thoughts on these games were tainted by Yahtzee’s raving reviews (here and here.) Despite the scathing reviews, they’re the two newest games out there that I’m even remotely interested when it comes to PC gaming (considering I do very little else.)
First, Call of Duty 4. Wow. Yahtzee wasn’t kidding when he said this went from being your average gun-whack to a fairly good gun-whack. On my second play-through, I figured out that my run-and-gun strategy before wasn’t even the standard script and it was triggering the “oh-shit script” which consisted of bringing an entire army out on us instead of sneaking by in so many of the missions. Needless to say, I enjoyed it and will continue to enjoy it. If nothing else, it’s a wonderful stress reliever when you can see some poor sod’s head explode in a fountain of gore, turn, and do it again, for an entire twenty minutes.
As for Assassin’s Creed, I’ve only reached the second mission and, well, Yahtzee is right when he says the guards are just plain annoying. They are enforcing some ridiculous medieval speed limit when I’m on a horse, not to mention when I’m trying to get into those damned towers for the map updates. Once I’m in a city, ye gods, I love it. People everywhere, guards to kill, walls to scale. If this was what Prince of Persia was supposed to be, then I would have actually enjoyed the games instead of nearly breaking the controller in frustration. From my other two roomies who’re near the end, it sounds like the guards turn out “stupid-hard”** though, which means I’ll likely end up getting frustrated and not quite finish the game until I have a spare three hours to swear at. Despite that, I thoroughly enjoy how this game works and while the interface could use a little work, I’m sure that it operates wonderfully on a console system. I just don’t want to break out my logitech controller to try.
**Definition: “Stupid-Hard” — a case in video game design where guards and other NPCs gain supernatural powers and are able to kill you in ways they never could before. e.g. in Crysis, near the end on the ship, where you must kill a lot of aliens. I stopped playing that game and downloaded a trainer just so I could cheat my way to the end because the aliens were so unfairly overpowered.
In closing, I wholeheartedly recommend both of these games and I really think that this is a step in the right direction for gaming. Free-form environments, player-driven events… it feels like Deus Ex all over again and that brings warm fuzzies to my heart. ^_^